基于用法的保险已成为车辆保险的新标准;因此,找到使用保险人的驾驶数据的有效方法很重要。在车辆的行程摘要中应用异常检测,我们开发了一种方法,允许为每辆车辆得出“常规”和“特殊性”异常轮廓。为此,使用每辆车辆进行的每次旅行的异常检测算法来计算常规和特殊性异常得分。与相关车辆进行的其他旅行相比,前者测量了旅行的异常程度,而后者则与任何车辆进行的旅行相比,衡量了其异常程度。所得的异常得分向量用作常规和特殊性曲线。然后从这些配置文件中提取功能,我们为其研究索赔分类框架中的预测能力。使用真实数据,我们发现从车辆的特殊性概况提取的功能改善了分类。
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The Government of Kerala had increased the frequency of supply of free food kits owing to the pandemic, however, these items were static and not indicative of the personal preferences of the consumers. This paper conducts a comparative analysis of various clustering techniques on a scaled-down version of a real-world dataset obtained through a conjoint analysis-based survey. Clustering carried out by centroid-based methods such as k means is analyzed and the results are plotted along with SVD, and finally, a conclusion is reached as to which among the two is better. Once the clusters have been formulated, commodities are also decided upon for each cluster. Also, clustering is further enhanced by reassignment, based on a specific cluster loss threshold. Thus, the most efficacious clustering technique for designing a food kit tailored to the needs of individuals is finally obtained.
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Purpose: Tracking the 3D motion of the surgical tool and the patient anatomy is a fundamental requirement for computer-assisted skull-base surgery. The estimated motion can be used both for intra-operative guidance and for downstream skill analysis. Recovering such motion solely from surgical videos is desirable, as it is compliant with current clinical workflows and instrumentation. Methods: We present Tracker of Anatomy and Tool (TAToo). TAToo jointly tracks the rigid 3D motion of patient skull and surgical drill from stereo microscopic videos. TAToo estimates motion via an iterative optimization process in an end-to-end differentiable form. For robust tracking performance, TAToo adopts a probabilistic formulation and enforces geometric constraints on the object level. Results: We validate TAToo on both simulation data, where ground truth motion is available, as well as on anthropomorphic phantom data, where optical tracking provides a strong baseline. We report sub-millimeter and millimeter inter-frame tracking accuracy for skull and drill, respectively, with rotation errors below 1{\deg}. We further illustrate how TAToo may be used in a surgical navigation setting. Conclusion: We present TAToo, which simultaneously tracks the surgical tool and the patient anatomy in skull-base surgery. TAToo directly predicts the motion from surgical videos, without the need of any markers. Our results show that the performance of TAToo compares favorably to competing approaches. Future work will include fine-tuning of our depth network to reach a 1 mm clinical accuracy goal desired for surgical applications in the skull base.
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As the number of distributed services (or microservices) of cloud-native applications grows, resource management becomes a challenging task. These applications tend to be user-facing and latency-sensitive, and our goal is to continuously minimize the amount of CPU resources allocated while still satisfying the application latency SLO. Although previous efforts have proposed simple heuristics and sophisticated ML-based techniques, we believe that a practical resource manager should accurately scale CPU resources for diverse applications, with minimum human efforts and operation overheads. To this end, we ask: can we systematically break resource management down to subproblems solvable by practical policies? Based on the notion of CPU-throttle-based performance target, we decouple the mechanisms of SLO feedback and resource control, and implement a two-level framework -- Autothrottle. It combines a lightweight learned controller at the global level, and agile per-microservice controllers at the local level. We evaluate Autothrottle on three microservice applications, with both short-term and 21-day production workload traces. Empirical results show Autothrottle's superior CPU core savings up to 26.21% over the best-performing baselines across applications, while maintaining the latency SLO.
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Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about object and region semantics. These weaknesses limit the development and assessment of models' abilities to generalise their learned experience. In this work, we introduce the use of knowledge-driven scene priors in the semantic audio-visual embodied navigation task: we combine semantic information from our novel knowledge graph that encodes object-region relations, spatial knowledge from dual Graph Encoder Networks, and background knowledge from a series of pre-training tasks -- all within a reinforcement learning framework for audio-visual navigation. We also define a new audio-visual navigation sub-task, where agents are evaluated on novel sounding objects, as opposed to unheard clips of known objects. We show improvements over strong baselines in generalisation to unseen regions and novel sounding objects, within the Habitat-Matterport3D simulation environment, under the SoundSpaces task.
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Prior work has shown that coupling sequential latent variable models with semantic ontological knowledge can improve the representational capabilities of event modeling approaches. In this work, we present a novel, doubly hierarchical, semi-supervised event modeling framework that provides structural hierarchy while also accounting for ontological hierarchy. Our approach consists of multiple layers of structured latent variables, where each successive layer compresses and abstracts the previous layers. We guide this compression through the injection of structured ontological knowledge that is defined at the type level of events: importantly, our model allows for partial injection of semantic knowledge and it does not depend on observing instances at any particular level of the semantic ontology. Across two different datasets and four different evaluation metrics, we demonstrate that our approach is able to out-perform the previous state-of-the-art approaches, demonstrating the benefits of structured and semantic hierarchical knowledge for event modeling.
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The feasibility of collecting a large amount of expert demonstrations has inspired growing research interests in learning-to-drive settings, where models learn by imitating the driving behaviour from experts. However, exclusively relying on imitation can limit agents' generalisability to novel scenarios that are outside the support of the training data. In this paper, we address this challenge by factorising the driving task, based on the intuition that modular architectures are more generalisable and more robust to changes in the environment compared to monolithic, end-to-end frameworks. Specifically, we draw inspiration from the trajectory forecasting community and reformulate the learning-to-drive task as obstacle-aware perception and grounding, distribution-aware goal prediction, and model-based planning. Firstly, we train the obstacle-aware perception module to extract salient representation of the visual context. Then, we learn a multi-modal goal distribution by performing conditional density-estimation using normalising flow. Finally, we ground candidate trajectory predictions road geometry, and plan the actions based on on vehicle dynamics. Under the CARLA simulator, we report state-of-the-art results on the CARNOVEL benchmark.
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Information on urban tree canopies is fundamental to mitigating climate change [1] as well as improving quality of life [2]. Urban tree planting initiatives face a lack of up-to-date data about the horizontal and vertical dimensions of the tree canopy in cities. We present a pipeline that utilizes LiDAR data as ground-truth and then trains a multi-task machine learning model to generate reliable estimates of tree cover and canopy height in urban areas using multi-source multi-spectral satellite imagery for the case study of Chicago.
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Knowledge about outcomes is critical for complex event understanding but is hard to acquire. We show that by pre-identifying a participant in a complex event, crowd workers are able to (1) infer the collective impact of salient events that make up the situation, (2) annotate the volitional engagement of participants in causing the situation, and (3) ground the outcome of the situation in state changes of the participants. By creating a multi-step interface and a careful quality control strategy, we collect a high quality annotated dataset of 8K short newswire narratives and ROCStories with high inter-annotator agreement (0.74-0.96 weighted Fleiss Kappa). Our dataset, POQue (Participant Outcome Questions), enables the exploration and development of models that address multiple aspects of semantic understanding. Experimentally, we show that current language models lag behind human performance in subtle ways through our task formulations that target abstract and specific comprehension of a complex event, its outcome, and a participant's influence over the event culmination.
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Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. In this direction, we explore the tasks of 3D human semantic-, instance- and multi-human body-part segmentation. Few works have attempted to directly segment humans in point clouds (or depth maps), which is largely due to the lack of training data on humans interacting with 3D scenes. We address this challenge and propose a framework for synthesizing virtual humans in realistic 3D scenes. Synthetic point cloud data is attractive since the domain gap between real and synthetic depth is small compared to images. Our analysis of different training schemes using a combination of synthetic and realistic data shows that synthetic data for pre-training improves performance in a wide variety of segmentation tasks and models. We further propose the first end-to-end model for 3D multi-human body-part segmentation, called Human3D, that performs all the above segmentation tasks in a unified manner. Remarkably, Human3D even outperforms previous task-specific state-of-the-art methods. Finally, we manually annotate humans in test scenes from EgoBody to compare the proposed training schemes and segmentation models.
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